Simulating Aircrew Laser Dazzle in VR

Offical PDF Research Paper

OVerview My personal experience:

My main contribution to this piece is in the Methods section, where I implement various equations such as the CIE general disability glare equation, the Williamson equation, and others to simulate laser dazzle effects in Unity. Although the project is developed in Unity, these techniques can also be easily adapted to other engines with similar shader systems such as Unreal Engine or Godot or even simple HLSL. The reason we leverage Unity for this project is due to ease of access of Unity Shader Graph system with the integration in VR being simple. If you have any question regarding this paper please feel free to contact me.

As of precaution I will include the PA number for this paper. Any voices consider here does not reflect AFRL and is of my own belief and opinions.

DISTRIBUTION A: Approved for public release, distribution unlimited; PA# AFRL-2025-2148, APR 29, 2025